![]() ![]() ![]() New weapons were brought in some phasing out the older classic weapons seen in Counter-Strike: Source, other establishing themselves as their own unit. Maps and player models also changed and evolved redesigning older variants or introducing the original ones. Įventually, the Counter-Strike: Source weapon models were slowly phased out in favor of newer render versions, however, most of these would not survive with only remnants of textures, models, entity names, strings and scripts would remain and be scattered across the multiple versions and builds of the game. Most the media shown of this build is purely conceptual in nature as most appeared to be Counter-Strike: Source screenshots with overlayed UI prototypes. ![]() Other features included multiple new factions, male and female variants for the player models, purchasable customers through an in-game currency (this does not hint to microtransactions). The initial drafts and concepts from the game were still mostly based on Counter-Strike: Source at the time, featuring a new, more informative user-interface for weapons, the buy menu, teammates, player, and game status. Originally starting as a console port of Counter-Strike: Source by Hidden Path Entertainment, the project caught the eyes of Valve Software, eventually deciding on March 2010 that the game would become its own fully fledged game.įeatures from the console port were eventually included in the May 2010 update and the game's development had officially started. ![]()
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